Posts Tagged ‘software’

Posted by failman at 21 October 2008

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VideoGamer sat down with Randy Stude, president of the PC Gaming Alliance, to talk about the state of piracy and DRM in today’s gaming industry. He suggests that many game studios have themselves to blame for leaks and pre-launch piracy by not integrating their protection measures earlier in the development process. He mentions that some companies, such as Blizzard and Valve, have worked out anti-piracy schemes that generate much less of a backlash than occurred for Spore. Stude also has harsh words for companies who decline to create PC versions of their games, LucasArts in particular, saying, “LucasArts hasn’t made a good PC game in a long time. That’s my opinion. … It’s ridiculous to say that there’s not enough audience for that game … and that it falls into this enthusiast extreme category when ported over to the PC. That’s an uneducated response.”

- http://games.slashdot.org/games/08/10/21/027208.shtml

pouco mais aqui.

Posted by failman at 21 October 2008

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Note the key advantages Git offered in each step:

1. Git creates a full repository with this command. With Subversion, you’re just checking out the files in the repository.
2. With each branch, no new files are created in the project file hierarchy on your system. Since you have a full local repository, Git creates the files you need on the fly by processing the recorded changes. With Subversion, you have to create every branch remotely on the server. This can get messy depending on the size of your team. If you decide to control branching to keep things clean, you forfeit the power branching offers.
3. With Git, we only push our work to the server AFTER collaboration (more below). With Subversion, it all hits the server.
4. Again, no file system work. Since we’re using a local repository, we let Git handle the details of removing the branch. With Subversion, you still have the old copy until you update. You either have to clean up manually, or “update” to clean up local and remote copies.

(…)

Conclusion

There are literally hundreds of features for both Git and Subversion. While you may have detailed reasons to choose one over the other, I think these 3 high level reasons are strongly convincing in favor of Git. If you have differing opinions, I’d love to hear them.

- http://markmcb.com/2008/10/18/3-reasons-to-switch-to-git-from-subversion/

Posted by failman at 21 October 2008

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Android is now available as open source

comentário selecionado:

ant the code is hosted on android.kernel.org. Cool.

cool.

Posted by failman at 21 October 2008

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- http://pulseaudio.org

software sensacional, PORÉM ainda não é utilizável sem considerável nível de conhecimento, o que impede que lamers como eu possam usar sem preocupações, apenas usar.

por enquanto engasga com flash e virtualizadores.

aguardando novas versões. acredito que a 1.2 vai estar usável e a 1.5, show!

Posted by failman at 19 October 2008

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Game Distribution and the ‘Idiocy’ of DRM

(grifo nosso)

Ars Technica did an interview with execs from CD Projekt’s Good Old Games about where the problems are with current DRM implementation. “For me, the idiocy of those protection solutions shows how far from reality and from customers a lot of executives at big companies can be. You don’t have to be a genius to check the internet and see all the pros and cons of those actions.” Penny Arcade is also running a three-part series on DRM from game journalists Brian Crecente and Chris Remo. Crecente talks about how some companies are making progress in developing acceptable DRM, and some aren’t. Remo recommends against a trend of overreaction to minor gripes.

Posted by failman at 14 October 2008

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Adeus à privacidade na rede

Não importa se o usuário está abrindo um canto no Blogger, enviando um vídeo para o YouTube, usando um editor de textos no Google Docs, armazenando seu histórico médico no Google Health ou instalando o Chrome, todos acabam no porto californiano que é esse centro de privacidade que só reconhece a jurisdição de Mountain View, EUA, e onde não se sabe muito bem o que se faz com os dados.

O negócio dos dados é muito mais rentável do que um usuário pouco informado possa imaginar. Um dado isolado não vale nada; os dados que um usuário gera ao usar todos esses serviços não têm preço. Seu cruzamento permite saber o que ele busca, quando e de onde se conecta, com quem fala e sobre o quê, onde passará as férias ou se vai assassinar seu cônjuge, como no caso de Melanie McGuire, descoberta e condenada à prisão perpétua por ter cometido o deslize de procurar no Google “veneno indetectável”.

Quanto mais dados se cruzam, mais preciso é nosso retrato digital. Por isso a legislação espanhola e da Comunidade Européia, que a Google não aplica a seus usuários espanhóis, proíbe a cessão de dados entre empresas do mesmo grupo sem consentimento, obriga as companhias a dizer que informação tem de seus usuários e para que a usa, cancelando-a quando não é mais necessária. Tudo isso para que o dono desse retrato holográfico decida o que permite que se faça ou não com seus dados.
Essa queixas sobre a política de privacidade da Google não são novas.

atualizando:

Some worry that Google knows too much

Posted by failman at 10 October 2008

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Measuring the true success of OpenOffice.org

via http://lwn.net/Articles/302576/

Posted by failman at 10 October 2008

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Linux at 17 – What Windows promised to be

(…) Linux is what Windows had once promised to be – at least in terms of cross-platform support. In the wake of the PowerPC alliance from IBM, Apple, and Motorola in 1991, Microsoft made a commitment to support Windows NT 3.51 on PowerPC chips. Windows eventually added support for Digital’s Alpha NEC’s and SGI’s MIPS chips. Workstation maker Intergraph ported Windows NT 3.51 to its Clipper chips and said it was creating a port to Sparc chips from Sun. Neither ports saw the light of day.

Windows NT 4.0, which came out in 1996, only supported nothing more than f32-bit x86, Alpha, and MIPS chips, and by the turn of the millennium, only x86 chips were supported. (Interestingly, the PowerPC alliance also lined up IBM’s OS/2 and AIX Unixes – the OS/2 was never delivered – and even Sun Microsystems’ SunOS Unix was slated for the PowerPC chips. IBM also ported its OS/400 minicomputer operating system to the 64-bit variants of PowerPC).

While Microsoft has expanded support to cover Itanium processors – mostly at the urging of Hewlett-Packard, Intel’s Itanium development partner and the one with the most to gain from Windows-on-Itanium for its high-end Integrity servers – Microsoft has not made good on the initial cross-platform promises for Windows server. Microsoft has suffered from this, but not as much as Intel has been helped.

Posted by failman at 10 October 2008

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miguel icaza, o playboy da novell, dá entrevista e, pra variar, fala merda.

comentários do lwn SEMPRE pertinentes:

At best, Miguel de Icaza is a Novell whore. At worst, he’s a Microsoft whore.

This isn’t just about Mono. How about Silverlight? When MS announced it, Miguel was right there announcing Linux-support for it. And that was long before Silverlight had any traction in the market. No matter what MS announces, Miguel will support it.

Posted by failman at 24 September 2008

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Posted by failman at 17 September 2008

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o melhor player do mundo tem versão nova, a 0.9.2.

baixe agora e desfrute do verdadeiro progresso.

Posted by failman at 2 September 2008

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Posted by failman at 19 August 2008

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então, já falamos aqui sobre a tal da acta, e o negócio tá rolando.

paralelamente, outras forças do lado negro se movimentam para fechar o cerco a ‘pirataria’ do pior jeito possível.

aqui no brasil o azeredo fez uma lei absurda, e pelo jeito, ficou por isso.

a real é que conforme você acompanha, menos vontade de falar sobre o assunto você tem, vendo que tudo indica para o pior e mais surreal dos mundos.

tem também as rádios online, que estão sendo sufocadas desde 2002.

(ainda vou publicar aqui uma humilde coluna que assinei na extinta-nati-morta [injustamente, é verdade] revista frente [bons tempos!]. me cobrem depois.)

por isso, não vou mais tratar do tema por aqui, simplemeste porque só me desmotiva. é deprê.

siga os últimos links que deixarei para posteridade:

caso encerrado.

Posted by failman at 18 July 2008

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falhando em pirate bay, lembram que falei do plano do g8 de implementar entre eles e empurrar guela abaixo no resto do mundo uma lei de copyright e pi que só favorece a indústria?

pois tudo indica que vai rolar e é isso mesmo, ok, anotado:

G8 Pushes Anti-Piracy Trade Agreement

During their annual summit meeting in Japan, the G8 members agreed to get the Anti-Counterfeiting Trade Agreement (ACTA) ready for implementation by the end of the year. The agreement, pushed by multimillion dollar companies, will open the doors to a digital police state, much to the pleasure of the MPAA and RIAA.

isso motivou uma nova promessa do tpb: criptografar a tah intarweb.

The Pirate Bay Wants to Encrypt the Entire Internet

The Pirate Bay has started to work on a new encryption technology that could potentially protect all Internet traffic from prying eyes. The project, which is still in its initial stages, goes by the name “Transparent end-to-end encryption for the Internets“, or IPETEE for short. It tackles encryption not on the application level, but on the network level, the aim being that all data exchanged on your PC would be encrypted, regardless of its nature — be it a web browser streaming video files or an instant messaging client. As Pirate Bay co-founder Fredrik Neij (a.k.a. Tiamo) told me, “Even applications that don’t supporting encryption will be encrypted where possible.”

quem $erá que vai ganhar?

atualização

A Look At ACTA Wish Lists For RIAA, BSA, Others

Posted by failman at 18 July 2008

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  • The Video Bay: site de vídeos
  • PlayBle: site de música
  • novo e ‘super’ protocolo p2p

leia mais.