Archive for October 21st, 2008

Posted by failman at 21 October 2008

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e mentira também, convenhamos:

Wikipedia’s New Definition of Truth

(nostro grifo)

“Simson Garfinkel has an interesting essay on MIT Technology Review in which he examines the way that Wikipedia has redefined the commonly accepted use of the word ‘truth’. While many academic experts have argued that Wikipedia’s articles can’t be trusted because they are written and edited by volunteers who have never been vetted, studies have found that the articles are remarkably accurate. ‘But wikitruth isn’t based on principles such as consistency or observability. It’s not even based on common sense or firsthand experience,’ says Garfinkel. What makes a fact or statement fit for inclusion is verifiability — that it appeared in some other publication, but there is a problem with appealing to the authority of other people’s written words: many publications don’t do any fact checking at all, and many of those that do simply call up the subject of the article and ask if the writer got the facts wrong or right. Wikipedia’s policy of ‘No Original Research’ also leads to situations like Jaron Lanier’s frustrated attempts to correct his own Wikipedia entry based on firsthand knowledge of his own career. So what is Wikipedia’s truth? ‘Since Wikipedia is the most widely read online reference on the planet, it’s the standard of truth that most people are implicitly using when they type a search term into Google or Yahoo. On Wikipedia, truth is received truth: the consensus view of a subject.’

Posted by failman at 21 October 2008

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Posted by failman at 21 October 2008

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VideoGamer sat down with Randy Stude, president of the PC Gaming Alliance, to talk about the state of piracy and DRM in today’s gaming industry. He suggests that many game studios have themselves to blame for leaks and pre-launch piracy by not integrating their protection measures earlier in the development process. He mentions that some companies, such as Blizzard and Valve, have worked out anti-piracy schemes that generate much less of a backlash than occurred for Spore. Stude also has harsh words for companies who decline to create PC versions of their games, LucasArts in particular, saying, “LucasArts hasn’t made a good PC game in a long time. That’s my opinion. … It’s ridiculous to say that there’s not enough audience for that game … and that it falls into this enthusiast extreme category when ported over to the PC. That’s an uneducated response.”

- http://games.slashdot.org/games/08/10/21/027208.shtml

pouco mais aqui.

Posted by failman at 21 October 2008

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Note the key advantages Git offered in each step:

1. Git creates a full repository with this command. With Subversion, you’re just checking out the files in the repository.
2. With each branch, no new files are created in the project file hierarchy on your system. Since you have a full local repository, Git creates the files you need on the fly by processing the recorded changes. With Subversion, you have to create every branch remotely on the server. This can get messy depending on the size of your team. If you decide to control branching to keep things clean, you forfeit the power branching offers.
3. With Git, we only push our work to the server AFTER collaboration (more below). With Subversion, it all hits the server.
4. Again, no file system work. Since we’re using a local repository, we let Git handle the details of removing the branch. With Subversion, you still have the old copy until you update. You either have to clean up manually, or “update” to clean up local and remote copies.

(…)

Conclusion

There are literally hundreds of features for both Git and Subversion. While you may have detailed reasons to choose one over the other, I think these 3 high level reasons are strongly convincing in favor of Git. If you have differing opinions, I’d love to hear them.

- http://markmcb.com/2008/10/18/3-reasons-to-switch-to-git-from-subversion/

Posted by failman at 21 October 2008

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“Wired has an interview with Matt Mason, author of The Pirate’s Dilemma: How Youth Culture Is Reinventing Capitalism, which discusses how businesses could make money off of piracy, rather than attacking people in a futile attempt to suppress it. And some of his ideas are gaining traction; work is underway on a TV show called Pirate TV, which he describes as ‘two parts Anthony Bourdain, one part Mythbusters.’ (Heroes executive producer Jesse Alexander is on board.) Also, Mason is pretty good about practicing what he preaches in that you can pirate his book on his own website.”

- http://yro.slashdot.org/yro/08/10/21/1855210.shtml

Posted by failman at 21 October 2008

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Android is now available as open source

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ant the code is hosted on android.kernel.org. Cool.

cool.

Posted by failman at 21 October 2008

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- http://pulseaudio.org

software sensacional, PORÉM ainda não é utilizável sem considerável nível de conhecimento, o que impede que lamers como eu possam usar sem preocupações, apenas usar.

por enquanto engasga com flash e virtualizadores.

aguardando novas versões. acredito que a 1.2 vai estar usável e a 1.5, show!